Breaking

How realistic is Starfield? We ask the European Space Agency

Did you know you can change the direction an asteroid is travelling in by painting one side of it white and one side of it black? Or that astronauts on the International Space Station experience sunrise and sunset 16 times a day? Now that I think about it, it seems obvious, but it never crossed my mind until the European Space Agency's Mr Emmet Fletcher enlightened me.

Fletcher is the ESA's head of branding and partnerships. He has spent almost 30 years working on "literally hundreds" of space-related projects, including ESA's Rosetta mission. Not only was this mission the first to rendezvous with a comet, it was also the first to follow a comet on its orbit around the Sun, and the first to deploy a lander to a comet's surface. He is also, as it happens, rather partial to a video game or two, starting back on the BBC Micro and having since clocked up numerous hours in titles such as Juno, Kerbal Space Program and Elite Dangerous (a game he calls "stunning").

Earlier this week, I sat down with Fletcher over Teams to talk about Starfield, and space games in general. We turned over numerous topics, ranging from how the International Space Station will be disposed of (they are going to re-enter it, so it will be burnt up in the atmosphere), all the way to James Bond and Bruce Willis. In the end though, our conversation revolved around two key points - What does entertainment media get right about space? And, more interestingly, what does it get wrong?

Read more



source https://www.eurogamer.net/how-realistic-is-starfield-we-ask-the-european-space-agency

No comments:

Post a Comment