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Space games should be terrifying

Hello! Welcome back to Captain's Log, a mini-series on the things we love about space - and how video games so brilliantly engage with it. You can read all of our pieces in the series in one place as they go live, here at the Captain's Log archive. Enjoy!

Pity the poor Kerbal. His expression remains passive as his hastily bodged-together ship slingshots around a planetoid and sails off course. Fatally. Kerbal Space Program is a wonderful sandbox that lets you build ships to navigate the universe. It also has these delightful moments of existential dread as ships flake apart, run out of fuel or just sail off into the endless darkness, never to be recovered.

With Starfield just around the corner, I have been touring space games to enjoy a variety of terrors. Star Wars: Squadrons looks fairly close to Starfield's dogfights, and proves a good place to start. I soon find myself cowering as laser fire drums loudly against the canopy. Dashboards spark, alarms blare and desperate attempts to redirect ship power to my shields prove futile.

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source https://www.eurogamer.net/space-games-should-be-terrifying

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