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Snakebird Complete is a dazzler - and its map is just ingenious

I thought I would give Snakebird Complete five minutes or so when I downloaded it. Of course, it ended up eating my entire weekend. Brilliant brain-teasy puzzles, each the size of a single thought, and those lovely flat, bright colours and that beautiful children's book world!

Hmm. I bet I'm about to find out that Snakebird is annoying to describe. It's sort of a puzzley, spatial-logic take on Blockade, or Snake. You play as a long, thin animal that grows every time you eat a piece of fruit. Your job is to get from the starting point on each compact, 2D level, to the exit. If there's fruit, you have to make sure you eat all of it in order to open up the exit. If there are spikes you need to avoid them. If there are drops you need to navigate them without falling.

A lot of the fun comes from the rules. Snakebirds can form shapes as they move through the game's spaces, which are all secretly grid-based. It's almost like you're colouring in sections in an Excel spreadsheet. A snakebird can't pass through itself. When you have more than one snakebird, you can allow one to ride on the back of another to access high spots. If you have a long enough body, you can hook yourself around blocks and hang underneath without falling. Some levels have portals, which you need to enter in the right shape in order to appear in the right shape somewhere else. Others have bits of furniture you can move around.

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source https://www.eurogamer.net/snakebird-complete-is-a-dazzler-and-its-map-is-just-ingenious

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